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Streets of rogue igg
Streets of rogue igg










For example, a character that starts with Camouflage might see get the option of increasing camouflage time, or maybe the option of increasing their speed when stealthed, or something kinda-sorta related like "enemies don't hear noises when you destroy objects". One potential way to improve "progression" might be to tailor some of the player's choosable end-level traits toward improving that specific character type, based on their starting traits and special abilities. I’ve been thinking about how this would work, and I wrote the following on another forum: However, I haven’t really altered the character progression system to account for higher play times, and as a result I feel like the overall experience is a bit more “flat” than I’d like.

streets of rogue igg

As I’ve added new levels over the course of the last couple years, Streets of Rogue has become a much lengthier experience.












Streets of rogue igg